![]() ![]() Always try to have at least 4 housing slots available. ![]() Make sure you have plenty of houses available to stockpile humans in case this happens. With the no-walls and sell-everything-for-tech strat, your people will often die from starvation, exposure, and Iron-age raiders (don’t worry, its worth it for optimisation).Try to focus your deforestation, tannins and gathering in one big section, and leave another area for hunting. Humans moving into forested areas seems to disrupt and discourage animals from being/spawning there.Set a limit of 30 for a useful tradeable item. Tannins are easy to gather by children and worth 1 value in all eras.Set a limit of say 30 (make sure you have plenty of storage space – remember you start with storage hut available to build) with two people gathering from a large and abundant area. Remember that you can double right click to get people to run. You will need to micromanage hunting parties (also useful for knowledge). At the start/middle of the game, raw skins are a bottleneck.On the way back, the season will have advanced and your people will freeze to death. Avoid sending out huge hunting parties just before Winter.Trees will grow back naturally and are completely renewable. Find a wooded area without food trees, and an area that you don’t use for tannins, and set a massive wood cutting work order on the whole area.Make sure you have plenty of wood storage areas to stockpile the resource for later eras, when your upgraded houses will demand logs for fuel. Once you unlock farming, you will begin to chop down a *lot* of trees.Once you have underground mining, you will struggle to exhaust your natural flint supply. Don’t worry about running out of ores or flint.The raiders will also become a small source of knowledge from the Neolithic era, with increases of 2 points each.Tips and tricks to optimise your playthrough. Completed milestones will give you 2 points each, and increasing your population will cause increases of 3 points each, the first occurring when you reach 10 villagers. Other sources of pointsĮach winter that ends will bring you 1 point of knowledge. Focusing on specific things is acceptable when necessary, but balance is the easiest way to accumulate points of knowledge easily. So at this point, you should try to encourage variety in your village. The difficulty of getting a new point of knowledge with the same action is exponential. ![]() From now on, this will be your main source of knowledge points until the end of the game.īy design, the game encourages you to do a bit of everything rather than specialize in something specific. The collection of resources will slowly but surely gain the upper hand. Try to get these knowledge points quickly to speed up your next technology. Most techs unlock new buildings that can be built and new resources that can be gathered. The collection of resources and construction of structures will also bring you a good amount of points. ![]() You can theoretically gain about 20 knowledge points by simply killing one of each animal. The trick here is to hunt a lot of different animals. Each species of killed animal will bring you one point of knowledge, plus another if you kill five. It's a bit complex at first, but the dashboard will tell you what to do to get your next knowledge points.Īt first, your main source of knowledge points will be hunting. Obtaining a lot of knowledge points is essential to improve your village in Dawn of Man. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |